The second to last assignment I had in the second Illustrator class I took actually ended up being far more difficult for me than the final assignment was. Creating the magazine cover was largely a matter of instant inspiration and manipulation. This assignment, which was about achieving the appearance of depth using scale and blur, was much more difficult largely because I wanted to create a cool scene with some abstract shapes representing the landscape in much the same way that Super Mario had. I had to have some foreground, background and mid-ground items, utilizing at least one character.
The scene itself I was and am very happy with overall, but I just couldn’t figure out how to do the character(s) and the foreground items. So I stopped for awhile and eventually came up with the alien scene. What I ended up finishing is considerably different from what I had in mind, though, as I wanted to have an alien with a wicked look on his face in a spaceship flying away from the stranded alien in the space suit in the foreground. Unfortunately I had too much blur and too many textures on too many layers, so Illustrator started to choke. I gave up and left it where you see it now. I may revisit this project, but that’s doubtful at this point.
Categorised in: Illustrations
This post was written by Mikal